Tarvons have been described as a “mixture of orange and shadow.” They have two long arms that end in curved spikes, two mandibles near the mouth for feeding, and two spindly legs. According to second hand accounts, tarvons were created to exterminate psionically capable or nanite infected individuals. True or not, the trarvons seem to hate Psis and psionic use along with nanite influenced things in general
ST: 15 HP: 50 Speed: 6.25
DX: 13 Will: 16 Move: 9
IQ: 7 Per: 15 Weight: 800 lbs.
HT: 16 FP: 25 SM: +1
Dodge: 9 Parry: N/A DR: 5
Bite (14): 2d+3 cutting. Reach C.
Traits: Discriminatory Smell; Night Vision 5; Quadruped; Sharp Teeth; Sharp Strikes x2;
Skills: Brawling-14; Running-15; Stealth-12; Survival-11; Tracking-12.
Class: Outworlder or Nanite creation (unknown which).
Deadly Swarms. A tarvon swarm is terrible to behold. When they appear, they mob any nearby creature, tearing through their victims like scythes. Tarvon attack with their two arm spikes, bisecting a target like a pair of cutting shears. They do not stop until they have killed every non-tarvon in sight, but when the fight is done, the mandibles around their mouths scoop up the remains of their victims.
Tarvons do not like natural light, and torches or strong non-electric lanterns can prevent them from attacking. However, electronic light drives them into a frenzy, and they attack any opponent using it without hesitation.
Unseen and All Seeing. Tarvons are known to appear primarily in shadowy conditions where there is no natural light. It is likewise not known where they retreat to once they have finished their attacks.
Some believe that the tarvons track creatures by their shadows, their emotions, or the sounds they make. But it is also known that tarvons have the ability to track a victim through the use of psionic or electronic systems designed to conceal the user. They are drawn to those protected by displacement cloaks, psionic abilities, and similar items, and can sense targets no matter how well they are hidden. Psionic cloaking seems to drive tarvons into a rage, and they often attack invisible or cloaked targets
before other foes.
Mysterious Ways. Tarvons speak a unique language that consists of soft clicks and chittering noises, which rise to a near-deafening screeching when they strike. Their insect-like nature makes several historians suspect that they may have a hive mentality, but like much that is known about tarvons, this is only speculation.
Tarvons are valued for their talons, which are long enough to be used as sword blades and make fearsome psionic/nanite-slaying weapons when properly enchanted. Likewise, tarvon blood is said to be usable in the crafting of unique arrows of slaying meant to kill psionic and nanite infused capable creatures.