Motto: “The earth belongs to true humanity.”
Location: Scattered throughout the world, congregating usually around human heavy environments.
Founder: Varies by faction
Type: Secular, multi racial, human only
Colors: Red, Black and White
Symbol: The overall organization uses a red square emblazoned on a shield, clothes or armor as identification. Each faction group then places their own symbol in that red square. Generally there is a scale of justice or a cross of iron somewhere in their symbol, but this isn’t every single time.
Organization: Individual organizations.
Restrictions: Only pure-strain humans may be a full member of the Knights of Genetic Purity. There are second hand citizens and “lessers” who can live and work in the faction, but they are not regarded well.
These factions are devoted to preserving the “purity” of humanity and their place in this world by destroying all other humanoids when given the opportunity. It should be noted they don’t consider mutated animals as impure, only as inferior as they are believed to not be a threat to humanity’s return to purity.
The faction combat support can be divided into two different classes of warriors. The first are the actual knights, signifying the cream of the crop of the factions and the rest who are called footmen are usually relegated to small, tactical fighting teams. Both are trained in combat with medieval and modern equipment though.
The Knights often ride large horses (roughly half again bigger than a percheron). this results in them sitting at about 6.5 feet tall while riding. They prefer lances, swords and armor. However, many of them carry older pre-war rifles and pistols of varying degrees.
The Footmen are similar to pre-war infantry units consisting of 8-12 men (or women, some of the factions don’t judge skin tone or gender, they feel they have enough to deal with, with all the non-humans). Their equipment varies wildly but often they were fatigues or other clothing to make them disappear in the surrounding terrain as much as possible.
When in need of money, mercenary companies of 20 to 200, will often hire out to fight in expeditions that offer a chance of killing Humanoids, but will be reluctant to shed the blood of other Pure Strain Humans.
There are many factions and some do not get along with other factions let alone non-humans. Below is a quick list of those factions met in game:
Silent Brotherhood (Twin Falls Idaho): A remnant of the militias of pre-war, this group’s xenophobia is unmatched by any other local factions. Believing in their own divine selves, they will enslave and kill almost all non-humans they come into contact with. They consist of about 75 soldiers available at any one time, and double that in civilians.